#List of worms games series#
Not all of these have stuck about, but they have been crucial in ensuring that the series continues to offer fresh experiences. What has changed more often has been the way the formula has been applied – we've seen the 3D entries in the series that require additional dimensional calculations, the motion controls of Worms: A Space Oddity, and the introduction of a class system in Worms Revolution. There's no extra complexity, no controls to teach." "You walk up to one, as soon as you go inside the front of it pops off and you're hidden on the inside. "Buildings don't really need any introduction," says Kevin of the Worms WMD feature. To retain the accessibility needed for a good multiplayer game, additions have to be carefully considered. You've got quite a complex character with a complex moveset, with a big weapon arsenal, that can do lots and lots of different things." "If you compare Worms to a casual game of today, it's anything but. "Worms, when it first launched, was seen as this post-pub casual game, before we had labels for games like 'casual games' and things like that," says Kevin. A good player might consistently throw Grenades accurately, but a great Worms player can Ninja Rope their way across the whole map to deliver a humiliating death by poke. Indeed, there's plenty of room to become great at Worms. "It wasn't like where you could master something like the Ninja Rope, or eke a little bit of extra movement time out of the Parachute." "You could move around very slowly," interjects Colin Surridge, senior programmer. Up until then, I think most artillery games were fixed – I think in Scorched Tanks you could teleport, maybe," says Kevin Carthew, creative director at Team17. "I think Worms' big innovation was bringing platforming to that genre. Over the course of this feature, we'll break down the characteristics that have made Worms such a long-running success, and see how they've evolved over time. Perhaps most impressively of all, it has gone from being an excellent spin on the artillery strategy genre to being the most recognised game of its kind. For its community, it has gone from a casual, knockabout multiplayer experience to a tense and nuanced game with recognised strategies and player-created game schemes. As a game, it has developed through 3D and back to 2D, with new weapons and features constantly rotating in and out. For Team17, it morphed from a surprise hit into the company's key franchise – and for a time, the entire focus of its development output. Since its inception, Worms has evolved in all sorts of ways. Ever since Andy Davidson designed the Amiga original 25 years ago, Worms has enabled chaotic scenes like this in living rooms and bedrooms across the world, joining an elite list that have endured over such a long time.
#List of worms games tv#
"Stupid!" rings out of the TV in a high-pitched voice, but one now drowned out by the laughter of the players in the room.